Non-Consecutive Sudoku

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Let · Ikke-konsekutive Sudoku Skift sværhedsgrad ovenfor ↑
Sådan spiller du Non-Consecutive Sudoku
Standard Sudoku-regler gælder. Ekstra regel: ingen to ortogonalt tilstødende celler (der deler en kant) må indeholde fortløbende cifre. Hvis en celle indeholder 5, skal alle fire naboer undgå 4 og 6.
Fuld guide →

Ingen to ortogonalt tilstødende celler må indeholde konsekutive cifre

Hvad er Non-Consecutive Sudoku?

Ikke-konsekutive Sudoku pålægger en global begrænsning: ingen to celler, der deler en kant (ortogonalt tilstødende), kan indeholde konsekutive cifre. Så hvis en celle indeholder 5, skal alle dens naboer undgå 4 og 6. Denne ene regel begrænser kandidatplaceringer dramatisk og kan reducere et standard antal givne cifre, mens den stadig producerer et unikt løseligt puslespil.

På et Blik

BegrænsningstypeAnti-Begrænsninger
Typiske givne tal18–24
Sværhedsgradsvurdering ★★★☆☆ 3/5
Gns. løsningstid — Let5 min
Gns. løsningstid — Mellem13 min
Gns. løsningstid — Svær26 min
Gns. løsningstid — Ekspert48 min

Sådan løser du Non-Consecutive Sudoku

TeknikHvad det gørNiveau
Global Candidate Pruning For every filled cell, remove its ±1 neighbours from all orthogonally adjacent cells immediately. Avanceret
Digit 5 is Most Constrained 5 cannot be adjacent to 4 or 6. Use this to restrict placement of 5 across the entire grid. Avanceret
Chain Propagation Placing a digit propagates constraints along rows and columns, often triggering a cascade of forced placements. Avanceret
Forbidden Pair Maps Build a map of forbidden digit pairs for each adjacent pair of cells and use it to eliminate candidates systematically. Avanceret

Gennemsnitlige Løsningstider

Let
5 min
Mellem
13 min
Svær
26 min
Ekspert
48 min

Ofte stillede spørgsmål

Hvad er Non-Consecutive Sudoku?
Non-Consecutive Sudoku is a variant where no two horizontally or vertically adjacent cells may contain consecutive digits. There are no markers on the grid — the non-consecutive rule applies globally to every pair of neighbours. Standard Sudoku rules also apply.
How does the global non-consecutive rule constrain the grid?
Every pair of adjacent cells cannot differ by exactly 1. This means you cannot place a 4 next to a 3 or a 5. For every digit you place, you must eliminate that digit ±1 from all orthogonal neighbours. This propagates eliminations across the entire board immediately after every placement.
Which digits are most affected by the non-consecutive rule?
Digits 1 and 9 can only be invalid next to 2 and 8 respectively — so they are least affected. Digit 5 cannot be adjacent to either 4 or 6, which is a moderate restriction. Digits 4, 5, and 6 are most affected because they are adjacent to two common digit pairs simultaneously.
Er Non-Consecutive Sudoku sværere end regular Sudoku?
Yes, typically. The global constraint eliminates many more candidates than standard rules alone. Easy puzzles are accessible and resolve quickly. Hard and expert puzzles compensate with fewer given digits, making the non-consecutive constraint the primary source of all deductions.
What is the best first strategy for Non-Consecutive Sudoku?
After placing each digit, immediately mark all orthogonal neighbours as unable to hold ±1. Scan rows and columns for digits that can now only go in one cell due to these combined eliminations. Digit 5 is particularly useful as a placement anchor — wherever 5 is placed, both 4 and 6 are eliminated from all four neighbours.
How long does Non-Consecutive Sudoku take to solve?
Easy puzzles take 5–15 minutes. Medium puzzles run 15–30 minutes. Hard puzzles average 30–55 minutes and expert puzzles can take 60–90 minutes. Non-Consecutive Sudoku rewards players who apply the constraint globally and systematically after every move.
Prøv også
Konsekutive Sudoku
The marked counterpart of your global rule — bars show exactly where consecutive neighbours sit, and absence means what you're used to.
Anti-Konsekutiv Sudoku
The same global neighbour restriction under its other name — an alternative puzzle pool built on identical logic.
Anti-Ridder Sudoku
Another unmarked anti-rule, pushing the forbidden relationship from orthogonal neighbours out to knight-move cells.
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